![]() If using Daijisho as your emulation frontend on Android, I recommend setting the SNES emulator core to something that is not BSNES HD Beta - I would use Snes9x or BSNES depending on how powerful your device is. If a Mode 7 game (like Super Mario Kart) shows black boxes at the top corners, you will need to manually load widescreen mode as well, via Core Options > Widescreen Mode > Enable for all scenes. TMNT IV: Turtles in Time (16:9 aspect, enemies magically appear from the sides) Super R-Type (16:9 aspect, some flickering on right side) ![]() Super Punch-Out!! (16:9 aspect, disable widescreen for background layer 3) Super Mario Kart (runs at 16:9 by default, no additional changes required) Super Mario All-Stars (16:10 aspect, some flickering on the sides) Super Castlevania IV (16:10 aspect, some pop-in on the sides) Pilotwings (runs at 16:9 by default, no additional changes required) Legend of Zelda: A Link to the Past (16:9 aspect) F-Zero (runs at 16:9 by default, no additional changes required) Additionally, here is a link to a community compatibility spreadsheet for both SNES and Genesis widescreen games (background info here) the spreadsheet is based on this original list from GameFAQs. If you test any games and find improved settings please let me know in the comments below and I’ll get them added to the list. Here is a list of some of my favorite games to play in widescreen and their suggested settings. This will save those settings for the game without altering the overall BSNES core settings.
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